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Richard C. Walsh - Creative Media Specialist - Portfolio

Here is a collection of Unreal Engine projects I have created and utilised for game design and video projects. There is also a couple of video features which go over in greater detail the processes of making the kinds of projects i do
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Orthodox - Created entirely for showcasing sound design

Level 01
Two Automatons patrol a brightly lit computer core type area.

Deathmatch II
A scene from the mid section of this sprawling 64 player style deathmatch arena. Taking insipration from sci-fi and cyberpunk themes.

Level 01
A flooded chamber patrolled by a single Automaton - Inspired by a 90's first person shooter style rudimentary shaped construction akin to Skynet by Bethesda

Level 03
As you fall into the main thoroughfair of this level we see multiple platforms intersecting and connecting rooms via progression of certain items hidden throughout.

Level 03
An oppresive battle station/office feel with patterns akin to the movie 'The Shining'

Level 03
A wide shot of two areas that meet, a scene of industrial complexity.

Level 02
A large area of coolant keeps the failing power cores from going critical, as always patrolled by Automatons.

Level 01
The first area the player comes across if the outside of the cells, setting the scene to the feel of the game from the get go.

Level 01
A tunnel area to which the player will feel constricted or just whizz through depending on the player.

Level 01
A junction inside one of the cooling stations.

Level 01
Self destruct sequences are a classic trope of both games and film, setting the player off balance as they try to remember the way to the exit.

Level 01
One of the many consoles that aim to guide you or just confuse you.

Deathmatch I
The first multiplayer map designed for this game hyper stylised in cyberpunk glowing future tech.

Music Video -
Steampunk Horror
style scene

The bay...
A wide shot of the bay showing, the weapon, docks, tower and pub. the four key areas to the story of this scene.

The pub...
Utilising a keyed out character, blending with the interior of the pub to create a semi realistic vision to the viewer.

Visual Collision...
Just for fun, collisions let the creator know what is on screen when everything starts to get a little hectic

The stairs...
Wanting to dredge the dredd of this looming tower as the camera peers up, dimly lit in the distance creating more uncertainty as to what's up there.

Double Vision
The horror of this scene is a kind of HP lovecraft inspired creature, gradually drawing closer and closer we see a split of glass divide the image into two.

The gun...
A weapon created just for instances of unknown power, it charges up ready to fire,.

Even closer
The gun still lingers, not quite at full power, the creature draws nearer to the siege weapon

Arcade machines
Two machine inside the pub. Orthodox fully playable on one side and a classic Black Tiger on the other,

Inside the pub two band members sit by the fire singing their woes upto whomever will listen.

Black Tiger...
Giving up all hope the two band members settle themselves to basic pleasures and focus on the game.

Full scale...
A larger view of the island as the seige weapon fires a round out to sea.

Music Video -
Parralel universe
style scene

Live Room
A faithful recreation of Deep Storm Studios main live room which a placeholder drumkit asset.

The hellscape
An alternate version of the bands singer pining on a plinth.

The holder
The alternate guitarist holds the studio in his hand like a grain of sand.

The glass
Inside the studio a simulation of the glass windows shattering is underway, highlighted in multi bright colours

Outside
From a distance another simulatioon is underway.

Reflections
A widershot displaying the depth of the landscape.

Inside the studio
another view from inside the studio recreation, behind the drums, another version of reality awaits the Rhubarb.

TRAIN STATIONS
Station Project -
Landscape and railway
scenery

Wild Lines
Sunset over the 6 lines that lead to nowhere.

Inbound
Sunset once again providing the best light for the train.










King James VI -
Gallery artwork collaboration with WASM

The great book
Scans of an origial text from the 15th century placed onto a rudimentary 3D book asset

It's all real
Scans of an origial text from the 15th century placed onto a rudimentary 3D book asset

Witch trials
Artwork provided by WASM placed behind glass and framed for nice a effect.

Scorned
Artwork provided by WASM placed behind glass and framed for nice a effect.

Ye olde pics
Unknown illustrator from the 15th Century

Close up of the Scorned
The tale behind this one is that of a slighted witch who in rebutal sent storms up on ships.

Princess Anne of Denmark
The equisite royal

More delightful olden time depictions.
Unknown illustrator from the 15th Century

Music Video -
Landscape & road
generation

Road signs
Little bit of Gaelic in there as a nod to Scottish roots.

6 Miles
6 miles of roads for the vehicles to utilise and cameras to chase.

Hellraiser
Not that this hell has anything to do with anything but some spooky assets on marketplace really made the scenery stand out.

Golden gate bridge
Can't have a car chase without a classic "bridge is out" type scenario.

Hot beers
Small details of the video highlight the nature of the demons motivations.

Scenery
More scenic views of the Hell Fire Fury landscape.
Videos created utilising Unreal Engine

03:59

09:35

08:57

10:09

05:52

01:15

05:44

03:27
Behind the scenes Unreal videos

02:20

04:23
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